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Introduction

Aerodrome

Campus

City Center

Commercial Hub

Dam

Diplomatic Quarter

Encampment

Armory

Barracks

Basilikoi Paides

Military Academy

Ordu

Stable

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Stable
Description
+25% combat experience for all cavalry and siege class units trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard Speed).

May not be built in an Encampment district that already has a Barracks.
Historical Context
What the barracks were for cavalry soldiers, stables were for their mounts. Indeed, the horses and mules of the military were generally better off than those peasants that took care of them. In most places, the stables also encompassed the barracks of the cavalry unit, from the Imperial Roman turma to Britain’s Household Cavalry. In addition to the stalls, mangers, feed storage rooms, grooms’ quarters (unless they slept with the horses), the military stables also provided large enclosures for training and drill, and of course there were the veterinarian’s quarters. In time, in some places such as England, the term “stable” even came to refer to the headquarters of a cavalry regiment. Besides the military stables of the land, there were often royal stables and mews, where the monarch’s personal mounts and carriages were kept; these usually had some form of mounted royal guard stationed within. Today, most cavalry stables have been replaced with the less glamorous “motor pools.”
PortraitSquare
icon_building_stable

Traits

Replaced By
icon_building_ordu
Ordu
+1 Production
+1 Housing
+1 Citizen slot
+1 Great General point per turn.

Requirements

District
icon_district_encampment
Encampment
Technology
icon_tech_horseback_riding
Horseback Riding
Mutually Exclusive With
icon_building_barracks
Barracks
Production Cost
Base Cost: 120 Production
Purchase Cost
Base Cost: 480 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_stable
Description
+25% combat experience for all cavalry and siege class units trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard Speed).

May not be built in an Encampment district that already has a Barracks.
Historical Context
What the barracks were for cavalry soldiers, stables were for their mounts. Indeed, the horses and mules of the military were generally better off than those peasants that took care of them. In most places, the stables also encompassed the barracks of the cavalry unit, from the Imperial Roman turma to Britain’s Household Cavalry. In addition to the stalls, mangers, feed storage rooms, grooms’ quarters (unless they slept with the horses), the military stables also provided large enclosures for training and drill, and of course there were the veterinarian’s quarters. In time, in some places such as England, the term “stable” even came to refer to the headquarters of a cavalry regiment. Besides the military stables of the land, there were often royal stables and mews, where the monarch’s personal mounts and carriages were kept; these usually had some form of mounted royal guard stationed within. Today, most cavalry stables have been replaced with the less glamorous “motor pools.”

Traits

Replaced By
icon_building_ordu
Ordu
+1 Production
+1 Housing
+1 Citizen slot
+1 Great General point per turn.

Requirements

District
icon_district_encampment
Encampment
Technology
icon_tech_horseback_riding
Horseback Riding
Mutually Exclusive With
icon_building_barracks
Barracks
Production Cost
Base Cost: 120 Production
Purchase Cost
Base Cost: 480 Gold
Maintenance Cost
Base Cost: 1 Gold
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