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Historic Moments

Introduction

Aerodrome

Campus

City Center

Commercial Hub

Dam

Diplomatic Quarter

Encampment

Armory

Barracks

Basilikoi Paides

Military Academy

Ordu

Stable

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Barracks
Description
+25% combat experience for all melee and ranged land units trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard Speed).

May not be built in an Encampment district that already has a Stable.
Historical Context
Militiamen had homes, had jobs, and fed and clothed themselves, waging war only when called out by the government; professional soldiers had no homes, war was their occupation, and they got their victuals and spiffy uniforms from the government. Once writing was invented, professional armies were possible (along with most everything else, including kings and civilizations). Since they didn’t have homes as such, the barracks housed them … usually near the center of town so the soldiers could react to any threat, external or internal. Effectively, the barracks were permanent camps, with such amenities as training grounds, bath rooms, medical facilities, mess halls and gymnasia added. Often these barracks were at least minimally fortified, just in case of trouble. Be it ever so humble, home is where the heart is … in this case, war.
PortraitSquare
icon_building_barracks

Traits

Replaced By
icon_civilization_unknown
Basilikoi Paides
+1 Production
+1 Housing
+1 Citizen slot
+1 Great General point per turn.

Requirements

District
icon_district_encampment
Encampment
Technology
icon_tech_bronze_working
Bronze Working
Mutually Exclusive With
icon_building_stable
Stable
Production Cost
Base Cost: 90 Production
Purchase Cost
Base Cost: 360 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_barracks
Description
+25% combat experience for all melee and ranged land units trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard Speed).

May not be built in an Encampment district that already has a Stable.
Historical Context
Militiamen had homes, had jobs, and fed and clothed themselves, waging war only when called out by the government; professional soldiers had no homes, war was their occupation, and they got their victuals and spiffy uniforms from the government. Once writing was invented, professional armies were possible (along with most everything else, including kings and civilizations). Since they didn’t have homes as such, the barracks housed them … usually near the center of town so the soldiers could react to any threat, external or internal. Effectively, the barracks were permanent camps, with such amenities as training grounds, bath rooms, medical facilities, mess halls and gymnasia added. Often these barracks were at least minimally fortified, just in case of trouble. Be it ever so humble, home is where the heart is … in this case, war.

Traits

Replaced By
icon_civilization_unknown
Basilikoi Paides
+1 Production
+1 Housing
+1 Citizen slot
+1 Great General point per turn.

Requirements

District
icon_district_encampment
Encampment
Technology
icon_tech_bronze_working
Bronze Working
Mutually Exclusive With
icon_building_stable
Stable
Production Cost
Base Cost: 90 Production
Purchase Cost
Base Cost: 360 Gold
Maintenance Cost
Base Cost: 1 Gold
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