Cultural
Industrial
Militaristic
Religious
Scientific


Trade City-State
1
Envoy: +4
Gold in the
Capital.
3
Envoys: +2
Gold in every Market and Lighthouse building.
6
Envoys: +2
Gold in every Bank and Shipyard building.
Cahokia Suzerain Bonus
Your Builders can now make Cahokia Mounds improvements.
Cahokia Mounds provide +3
Gold. Cities receive +1
Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1
Amenity from their second Cahokia Mound improvement. +1
Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1
Housing. Receive an additional
Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.

City-State Type

City-State Type
Trade City-State
1
Envoy: +4
Gold in the
Capital.
3
Envoys: +2
Gold in every Market and Lighthouse building.
6
Envoys: +2
Gold in every Bank and Shipyard building.
Cahokia Suzerain Bonus
Your Builders can now make Cahokia Mounds improvements.
Cahokia Mounds provide +3
Gold. Cities receive +1
Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1
Amenity from their second Cahokia Mound improvement. +1
Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1
Housing. Receive an additional
Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.